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How I Became a Famous Pickup Artist : Part 3

This is part of an ongoing series. If you haven't read them already, read :

How I became a Famous Pickup Artist Part 1
and
How I became a Famous Pickup Artist Part 2

I wrote out this entire post before, and then the computer crashed and I lost it all, so I haven't felt like working on it. Finally, I'm biting the bullet and starting over :

Cryptophonetic Puzzler Idea

On Ludic Ubiquity

Currently, I am learning how to program games in C#. I have been reading books and articles concerning game development and theory. All those have been very helpful and with this new knowledge I have been forming ideas in my head of the first games I plan on making. During my interview with Žiga Hajduković, Žiga recommended that if I have an idea I should see what people think to see if I am wasting my time on a possible dull potato.

First some backstory: Before I wanted to develop ludic content, I've always enjoyed puzzle books. Logic puzzles, anagrams, word searches, sudoku, kenken, kakuro and the like were the recreation activities I tinkered with fervorously. As such, it was inevitable that a game idea develop in which the parent was these games.

Now, regarding the above title, you may be asking yourself, "what in the hell does 'cryptophonetic' mean and how does that apply to a puzzle?" Well, there are puzzles called 'cryptograms' in which the same letters of words are replaced by another letter. So the word 'antidisestablishmentarianism' may be replaced by 'zqisoswbwizapswynbqizeszqswn' in which z=a, q=n, i=t, s=i, etc.. Accordingly, a 'cryptophonetic' puzzle is one in which the sound is replaced rather than the letter.

This is the example that inspired me with the idea. Say the answer to a cryptophoneticism is 'Caution you!' Then, the initial puzzle would be: Caught I on U. Allow me to explain. 'C-A-U-T' (usually sounded as cawsh) can be sounded in the same manner as the word caught in that they both share the phonetic information: a "cau" followed by a "t". In other words, the sound of cawsh is replaced by kôt. Similarly, '-ion' can be split to form "I on." And, in the same fashion, 'you' can be changed to the letter U. Hence, the puzzle. (Notice by design that the puzzle turns the phrase "Caution you!" into a kind of pseudo-meaningful sentence.)

Yet, here is an important trick to the puzzle: the answer is not considered word-by-word but fully. In other words, I could have represented "Caution you!" as 'Caught I, O' nye. Uh!' (i.e. "Caution you!" is split into C-A-U-T, I, O, N-Y and O-U rather than C-A-U-T, I, O-N and Y-O-U). In other words, when thinking about the solution "Caution you!" should be considered as one, singular block as "cautionyou." But, and here is where I think the puzzle has potential, when forming the puzzle the metagroboligist (puzzle maker) can split the text block up in any discrete fashion in terms of sound and grammar (i.e. the structure of the sentence can be messed around as well).

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