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How I Became a Famous Pickup Artist : Part 2

This is a continuation of the story, How I Became a Famous Pickup Artist Part 1. If you haven't read that already, you should do so before reading this article.

Papa was notorious for being in contact with everyone in the pickup scene. I couldn't blame him, either - he was the business side of "Real Social Dynamics", a company that taught seminars and workshops to aspiring players. Not surprisingly, he was the only person at the seminar that I knew.

In order to extract every last precious second out of my experience, I had gotten on the earliest flight to Chicago that I could book. I called Papa when I arrived at the hotel at 10am. I could hardly make out his voice. He'd been out in the clubs until very late and was still sleeping.

Robert Shultz Interview

On Ludic Ubiquity

Coding since he was eight years old, Robert Shultz is a programmer and game developer with over twenty years of experience. After working at Adelphia and Black Duck Software, he is now self-employed and working on personal projects. His biggest success is World of Solitaire, a solitaire site released in 2007 that is playable within the browser. It has over forty variants of solitaire and over 1.5 million monthly visits. He also developed World of Card Games before handing it off to a friend. Ludic Ubiquity caught up with him while he was tinkering with his latest game ideas.

Here is the PDF version of the interview:

Robert Shultz Interview


Ludic Ubiquity: How early would you say you became involved in programming/game development?

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