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I Bought an RV!

A short while I ago, as an aside, I mentioned that I might be buying an RV to live in. It seemed like a good idea, so every day I checked ebay to see what sorts of deals were to be had. I wasn't ready to buy, but I figured it would be good to know what's available for when the condo sold.

I sat in my living room chatting with some friends on AIM when one of them brought up the RV idea. While I explained it to them I opened up ebay. By default it shows the most recently listed RVs on top. The very top one was an R-Vision Trail Lite, one of the few models I'd really liked. I glanced over at the price and it was $14,000, less than half of what they usually go for. There must be something wrong with it.

I opened the listing and read through the description. The front "shotgun" seat was missing. No big deal. They'd backed into something and the fiberglass around the tail light was cracked. No big deal. The couch wasn't the one specifically made for the RV. No big deal.

Integrating XNA with Windows Presentation Foundation

On Gorilla Tactics

Hi there. I'm Cory, Lead Programmer for Kung-Fu Kingdom, and I'm going to occasionally be writing articles on how to make programming a complex video game both EASY and FUN EASIER and BEARABLE!

We're writing Kung-Fu Kingdom using a platform called [XNA](http://creators.xna.com). I've worked with a lot of game frameworks, and this particular one has a lot of advantages, but the two big ones are:

1. You can write code in any .NET language, which means you get to use C#, a very nice programming language with a lot of great features. 2. You can compile your project for the XBox 360 Community Games platform.

I'm compelled to note that the primary disadvantage of XNA is that it's currently (and will be for the foreseeable future) Windows only.

Now, XNA is great, and it's based on DirectX, the Microsoft graphics layer that Windows has used for ages. But it's new, and like everything else Microsoft does, when stuff is new, it doesn't work well with others. In particular, they've also recently released a new GUI framework called Windows Presentation Foundation (WPF). It's desirable in a lot of cases to mix your game framework with your GUI framework, so you can, say, make a nice looking set of tools to build your game with.

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